Submitting a render
Once a Blender instance has been started, you will be redirected to the "Service sessions" section in the Cube. Selecting the active session will display a modal with 4 links:
Opens the Flamenco interface where render job progress can be followed.
Used as a reference inside the Blender add-on
Loads a remote instance of Blender if required.
Location where completed renders are stored.
To begin rendering you will need to ensure Blender is correctly set-up to submit the render job.
Begin by starting Blender and opening your scene.
Under render properties set:
- Render Engine = Cycles
- Device = GPU Compute
Set Output properties
Set the output file format to any image format, such as PNG or JPEG. Movie formats such as FFmpeg are not accepted.
The Output path for remote rendering is not considered and can be ignored.
Now that you've initiated a Blender instance, proceed by configuring the add-on. To do this, in the Output Properties panel scroll down to "OctaSpace - Flamenco"
In the 'Node address' field, paste the "Direct Access" address from the Session Links modal, and then press Enter or the refresh button.
If correctly set-up, you will see a confirmation with "Flamenco version 3.3 found"
NOTE: You will need to update the add-on each time you start a new instance as the Direct Access link may differ.
IMPORTANT: Before submitting your render, make sure that the name of the Blender file does not contain any spaces.
Select "Output Properties" and scroll to the bottom to "Flamenco 3" as demonstrated in the below screengrab.
The initial view will display the Job Name field, Priority, Tag and Fetch Job Types button.
Job name by default will be the same as the Blender file name, however feel free to use a different name (avoiding spaces).
Then click "Fetch Job Types"
A dropdown will appear, select "Simple Blender Render".
Set the frame range you wish to render
You have 2 options:
- Scene frame range (This will read take the default configuration of the scene and submit all of the range as determined in your project)
- Individual frame ranges (You can define individual frame ranges by clicking the chain icon and then entering a manual frame range) such as for example below:
- Under "Render Output Root" please add a slash "/"
- Click Submit and render
It should resemble the example below:
NOTE: Throughout the submission process, the Blender file and all associated references, including external textures, will be submitted. Depending on the file size(s), this process may take some time to complete.